Tag Archives: gaming

Not easy being green with electronic gadgets always on

In the days before Caller ID I got some mileage and out of prank calls such as, “Is your refrigerator running?” “Yes.” “Then you’d better go catch it.” Eventually this hilarity got old. These days, refrigerators are running on 45% less energy than in 1990. Trouble is, there are more electronic devices sapping the power grid all the time, and many of them are just sitting there, siphoning from the socket, waiting to spring into action, or not.

Nerdery Green Team leader Jon Pettersson did the math on how our company could save money by being green. Said Jon (in a staff email):

“The Nerdery used 29,615 kilowatt hours (kwh) of electricity during the month of July; this cost us $2,742. If everyone in the Nerdery turned off their computers at night, we’d save $480 a month. What can you get for $480? Let’s put it in perspective: 1 Keg-o-rator; 2 Beatles Rock Band sets; 12 24packs of Vitamin Water; 32 8” ice cream cakes from Dairy Queen; 43 lbs of Peace Coffee; or, 48 puzzles of cats with hats doing funny things.”

Meanwhile, this just in from yesterday’s New York Times:

“We have entered this new era where essentially everything is on all the time,” said Alan Meier, a senior scientist at the Lawrence Berkeley National Laboratory and a leading expert on energy efficiency.

The biggest offender is the flat-screen television. As liquid crystal displays and plasma technologies replace the old cathode ray tubes, and as screen sizes increase, the new televisions need more power than older models do. And with all those gorgeous new televisions in their living rooms, Americans are spending more time than ever watching TV, averaging five hours a day. The result is a surge in electricity use by TVs, which can draw more power in a year than some refrigerators now on the market.

Energy experts say that manufacturers have paid too little attention to the power consumption of televisions, in part because of the absence of federal regulation. Another power drain is the video game console, which is found in 40 percent of American households. Energy experts — and many frustrated parents — say that since saving games is difficult, children often keep the consoles switched on so they can pick up where they left off.

Noah Horowitz, at the Natural Resources Defense Council, calculated that the nation’s gaming consoles, like the Xbox 360 from Microsoft and the Sony PlayStation 3, now use about the same amount of electricity each year as San Diego, the ninth-largest city in country.

Mandatory efficiency standards for electronic devices would force manufacturers to redesign their products, or spend money adding components that better control power use.

Experts like Dan W. Reicher, who directs Google’s energy efforts, argue that the United States must do better, setting an example for the rest of the world.

“If we can’t improve the efficiency of simple appliances and get them into greater use,” Mr. Reicher said, “it’s hard to believe that we’ll succeed with difficult things like cleaning up coal-fired power plants.”

Meanwhile back at Nerdery Nation, we pass along these tips from our green guru Jon:

1. Turn off your computer at night.

2. Turn off your computer over the weekend.

3. Change your anti-virus settings so they run over lunch (so that you can do 1 and/or 2 without complaints from Tech Services).

4. Optimize your computer settings (turn off monitors, hard drives, etc after 5-10 minutes of in-activity).

5. Don’t use a screen saver. Have the monitor turn off instead (your computer uses just as much energy with a screen saver as when you are actively using it).

Flashbelt Days 2 & 3: The Take Away

Flashbelt has come and gone, and I’m really glad to have been a part of it. Even being at Flashbelt this year was something of a dream come true for me.

Unfortunately at the end of the second day of Flashbelt, I felt a bit…let down. I think I felt like I didn’t have much to bring with me from the sessions I had attended. I felt like maybe they could have gone deeper. In some cases, I felt like they were covering things I’ve had the ability to learn myself. Now, I don’t think that my experience is indicative of Flashbelt as a whole. But I honestly didn’t feel like I had much to write about after that day, so I waited to see what would happen.

Moreover, I realized that I had been missing out on something else Flashbelt offers: the ability to meet other people. Up through the second day I hadn’t really talked to too many people at the conference, and realized that I was probably missing out on meeting some cool people and hearing about cool projects.

I’m happy to report that day 3 was better for me on both fronts. I went to a couple of sessions that had good connections to the type of work we do at The Nerdery. Veronique Brossier’s session discussed some of the ins and outs of developing Flash-based multiplayer games. We’ve worked on such games at The Nerdery, and she provided some good insights that we’ll be able to use as we work on such games in the future. Flash is a capable multiplayer game platform, it just requires a special kind of care.

Ralph Hauwert presented what on the surface might have seemed like a session that only appeals to the most hardcore of graphics programming nerds. But his session was showing very impressive 3D performance within Flash player, using the programming tools that Flash 10 provides. 3D has relevance to almost any application that can be developed for Flash, so his stuff is something we’ll be keeping an eye on.

The sessions were good, but I think the best thing about day 3 was the interactions with other attendees. I was asked to help man the Sierra Bravo/Nerdery Interactive Labs info table, and that provided me with the opportunity to talk with some people and give out some schwag. The coolest time, though, was over lunch. A group of people were talking with Veronique Brossier after her session. We all started walking out of the hall together, as it was lunch time. We all ended up going to lunch together, about eight attendees and Veronique, too. It was an honor to be able to have lunch with a Flashbelt presenter, but it was also fun and interesting to talk to the other people.

In the end I didn’t come away from Flashbelt with any new code to use in my projects. What I did come away with, however, is a bunch of new ideas to think about. Flashbelt is full of people who are testing boundaries, seeing what they can create with digital tools, figuring out new ways of interacting with all of the digital data that’s now out there in the world. It’s this testing, tinkering, and playing that can yield some pretty amazing results; often times things totally different than what was expected.

Moreover, I came way from Flashbelt with some new contacts; maybe even new friends. These are people who are doing similar things as myself and my company. Who knows what sort of partnerships might be created and solutions created?

So what did I come away from Flashbelt with? An overall enjoyable conference experience, but perhaps more importantly, possibilities for very cool stuff in the future. Thanks, Flashbelt! And now, back to The Nerdery.

Filed under Technology