Tag Archives: Design

Redesigning banana packaging

I can’t tell if the design a sticker campaign> for Chiquita bananas, as reported by the The New York Times, is awesome or a sign of the apocalypse.

Whenever I see words like this in quotes, which in newspapers means someone actually said those words, I get a little scared:

“Ciafardini says Chiquita is particularly interested in communicating to the under-25 crowd that the company offers the “convenient healthy snacking platforms that people are looking for these days.”

Healthy snacking platforms? Sounds kind of like a cracker to me. But anyway, the story is pretty interesting tale of branding and packaging, when your product is a banana.

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Adaptive Path’s “Beyond I Hate Green” is today’s must read

Anyone who has to participate in a creative review (design, content, or otherwise) should head right on over to Adaptive Path’s blog and read Beyond “I hate green:” Managing Productive Visual Design Reviews. There you’ll find nine strategies for handling the feedback clients give from how to make sure you validate their opinions (no matter how misguided those opinions might be) to driving the conversation in a more helpful direction. It really is a must read.

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Filed under Design

Friday Links: The Friday before a long weekend edition

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Friday Links: More iPhone 4 drama, social media crack, and some stuff about typewriters

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Winter Olympic posters since 1924

Now that the games of the winter Pentathanerd are over, the world’s attention have turned to the Olympics over in Vancouver. Good times, those winter Olympics. Watching TV where at any moment someone is going to trip in fall, is the ultimate form of entertainment, isn’t it? Falling is funny, nobody can deny it. Especially when it’s someone else falling.

To get you in the mood for tonight’s games (figure skating, snowboarding, and skiing, lots of fall opportunities), take a look at this collection for all the Winter Olympic posters from 1924 through today. Collections like this are fun to look at because you can almost guess the year (or at least get pretty close) just by looking at the design. Great fun for everyone!

Here’s my favorite from the 1948 St. Mortiz games. I like the way it appears the sun is shooting out snowflakes.
StMoritz1948

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Filed under Design

Tech Tuesday: Development for (and getting our Nerdery hands on) the Apple iPad

By now, you’ve read all about the Apple’s new tablet, the iPad. You’ve watched the videos. You’ve maybe giggled about the product name; let’s be honest though, the Nintendo Wii’s name hasn’t hurt its popularity. You’ve either dismissed it as a big iPod Touch that won’t go anywhere, or, you’ve already smashed your piggy bank and have money in hand. Regardless, Apple has a pretty good track record with their latest products (iPod, iTunes, iPhone) and we don’t want our ad and marketing agency partners to be the last ones to the party.

First, the iPad debut doesn’t mean that our agency partners should stop making iPhone applications. All iPhone applications will work on the iPad out of the box.

But how does the iPad affect our agency partners who have already created applications for iPhone and now also want to take advantage of the bigger screen of the iPad? Unfortunately, it’s not as simple as hitting an Easy button (trust me, I have one) and magically all your applications are reformatted for the iPad. The user interface will have to be redesigned to support multiple resolutions. It’s also not just relaying out the design for the larger screen; it’s also understanding what the iPad is, and designing an amazing user interface to take advantage of the new user interface features.

When looking at creating a new iPad application, our agency partners really have two options: target just the iPad or target the iPhone and the iPad.  Targeting the only the iPad should have a similar development cycle and cost as developing an application just for the iPhone. If the choice is to target both devices, there will be some design layout changes, but the core of the application will stay the same. There will also be some additional time for our crack Quality Assurance team to make sure we release a great application.

If you don’t think the iPad is going anywhere, I present Steve Ballmer.

Then again, if you think Apple is infallible, I present the iPod Hi-Fi.

Either way, The Nerdery is ready to help you create great applications, no matter the platform.

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Friday Links: How Much Data Americans Consume Daily

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Friday Links: Understanding designers, holiday newsletter MadLibs, and more greatness

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Agency Primer Notes: Mobile Web Design

If you missed Tuesday’s Agency Primer on Mobile Friendly Web Design, don’t worry there’s still time to sign-up for tomorrow’s primer (that’s Thursday, December 18, at 3:15 p.m. CST). Still can’t make it? Well, we have the second best thing the slides from the primer as well as a video you can watch to go along with them. Sure you won’t be able to ask your own questions, but you know that you can always contact us if you want a live-action private session for your agency, right? Well you can.

The slide deck:

And the video:

The Nerdery’s Mobile Friendly Web Design Agency Primer from The Nerdery on Vimeo.

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Agency Primer: Mobile-friendly Web Design for Agencies

mobilewebprimer

This week The Nerdery continuse its series of Agency Primers with Mobile-Friendly Web Design where you can learn what you need to get your clients’ big message to the small screens of millions of on-the-go web users.

RSVP for one of our public sessions held on Tuesday December 15th at 10:15 a.m. CST or Thursday December 17th at 3:15 p.m. CST. If you’re interested in a private session, the contact information is on the RSVP page.

This primer offers a one-hour tour of the things your agency needs to know about when it comes to making your web projects mobile-friendly. We’ll cover:

  • Sizing up the mobile web market.
  • Understanding the difference between mobile users and “normal” users.
  • Technologies available to enhance the mobile web experience.
  • Common mistakes brands make in the name of mobile-friendliness.
  • Example implementations and cost estimates.

Sign-up today, it’s totally free!

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