Once again, Google’s annual developer conference has come and gone. Last week, The Nerdery was an official host site of the 2015 Google I/O live stream viewing, and two of our Nerds were lucky enough to travel to San Francisco to attend the conference in person. The list of announcements that came out of the keynote address is long, but the overall feel of this year was a focus on refinement rather than reinvention.
Translating those changes into a product roadmap can be difficult, but we’ve identified some of the key takeaways for those developing or maintaining an Android application.
Continue reading Google I/O Takeaways: What Android App Developers and Product Managers Need to Know
Sitecore, a software company that specializes in content management and digital marketing systems, recently announced it would be taking over the integrated services currently provided to Sitecore customers by the popular third party integration, MaxMind GeoIP Lookup Service. Starting May 4th, Sitecore will begin offering this service directly via Sitecore IP Geolocation Service, an app available through the Sitecore App Center.
Continue reading Sitecore Announces Upcoming Change to Geolocation Services
Google recently made two major announcements that will dramatically impact where websites land within all search results.
Continue reading Mobile-Friendliness Essential for Google’s April 21 Update
Each year The Nerdery has a holiday party. And each year our Nerds try to come up with a new way to engage and interact with fellow party-goers. This year, they created an app that integrated with iBeacon technology (naturally). Watch what happens when our own employees are both the app creators and users. Continue reading Creating The Nerdery Holiday Party App – An Integrated iBeacon Experience
A few years ago, saying that you had a smartwatch put you in the “nerdiest of the nerds” category. You probably had a Casio calculator watch, which while occasionally handy, couldn’t do much beyond basic calculating and telling the time.
The most popular wearables right now are fitness trackers – the likes of FitBit and Nike Fuel Band, which collect data and report it back to your phone or computer. But Google, Microsoft and Apple are all making huge pushes to go the next step and get consumers wearing smarter devices that act as second screens to personal devices, and can serve as standalone devices as well.
With the weight of the biggest tech companies behind them, wearables have the power to do more than ever before and will transform the mobile experience. Continue reading How Wearables Will Transform the Mobile Experience
Microsoft clarified their vision for Windows 10 and provided the world with a glimpse of what is on the horizon for Windows development in an announcement made late last month. From unifying development across their diverse hardware platforms to unveiling a whole new way of interacting with apps, Microsoft is taking bold steps forward to empower developers to dream, build and deliver apps to their consumers.
Continue reading The Future of Windows 10 and HoloLens
Many of you already know the buzz going on with iOS 8 and some critical issues which occurred with Apple’s first iOS 8.0.1 software update on Wednesday, September 24th. A major bug with the HealthKit feature was discovered prior to the iOS 8.0 release, which resulted in Apple pulling all HealthKit enabled apps from the App Store ahead of the public release, leaving 3rd-party devs uncertain as to the fate of their Apps.
Continue reading Quality Assurance Pro Tips – Learn from Apple’s recent HealthKit bug
More than just Mobile Devices: Where touch detection breaks down
When you think of “touch,” mobile phones and tablets may immediately come to mind. Unfortunately, it’s far too easy to overlook the newest crop of touch-driven devices, such as Chromebook laptops that employ both a touchscreen and a trackpad, and Windows 8 machines paired with touchscreen monitors. In this article, you’ll learn how to conquer the interesting challenges presented by these “hybrid” devices that can employ both mouse and touch input. In the browser, the Document Object Model (DOM) started with one main interface to facilitate user pointer input: MouseEvent. Over the years, the methods of input have grown to include the pen/stylus, touch, and a plethora of others. Modern web browsers must continually stay on top of these new input devices by either converting to mouse events or adding an additional event interface. In recent years, however, it has become apparent that dividing these forms of input – as opposed to unifying and normalizing – is becoming problematic when hardware supports more than one method of input. Programmers are then forced to write entire libraries just to unify all the event interfaces (mouse, touch, pen, etc). So how did mouse and touch events come to be separate interfaces? Going forward, are all new forms of input going to need their own event interface? How do I unify mouse and touch now?
Continue reading Developing for Next Generation Touchscreen Computers
Ever had an offer to get something for free if all you did was click ‘Like’ on the companies Facebook page? The gravy train for consumers that willingly traded their marketing information in exchange for free tacos and car washes are coming to an end. Continue reading Facebook Like Gates Are Dead
Every year Apple stands in front of an audience of devs/fans to announce how the new version of iOS will change the playing field. Sometimes it’s glitzy consumer-facing features like last years iOS 7 flat design – but every-other year Apple tends to feature developer-centric updates. Developers are specifically excited about Extensions – a new set of developer tools found in iOS 8 that eliminates many of the previous barriers that kept mobile applications from communicating with other mobile applications on a users device.
Continue reading Next Generation Mobile Applications and iOS 8 Extensions