Google’s message is clear: Android isn’t just for phones and tablets anymore
We learned a lot about what will excite developers and product managers at our Google IO Extended event – and what it all means for your app development plans. We had a room full of developers, product managers, and user experience designers in the audience. Their collective claps, murmurs of delight, and excited chatter helped to highlight some of the most exciting announcements.
“Let’s look at all of the places we are putting the Android brand and where you can work with it… On your walk, in your work, in your car, and on your TV, or in your living room. It’s a push for Android to become the focus of what Google is talking about.” – Ben Dolmar
Continue reading How Google’s I/O Announcements Will Impact Future Product Development
In preface, I’m a Nerdery QA Engineer, an unabashed security nerd, and – for the purpose of this post – an evangelist for a security-focused un-conference we’re hosting in August called Security BSidesMSP.
What is BSides MSP?
Each BSides is a free community-driven framework for building events for and by information security community members. Security BSides is the mothership organization, as a reference to the “B” Side of a Cassette Tape. BSides is a worldwide series of “unconferences” typically attached to other conferences, with no cost to attendees. As an example, 612Sides was an alternate down the street from Secure360. Security BSides MSP, LLC is the local not-for-profit chapter of Security BSides.
Continue reading Security BSides MSP 2014 Conference
An experienced quality assurance (QA) engineer will have their spidey-senses tingling with every announcement of a new OS version, hardware refresh, or browser update. These are all good things for innovation, it just means we all need to be ready for launch day by starting to plan today. Continue reading Features Most Likely to Break When Upgrading to iOS 8 and What to Plan For
With nary a whisper of new hardware, this was still easily one of the most exciting WWDC Keynotes in memory.
On Monday Apple announced Mac OS X Yosemite, iOS 8, a raft of new developer APIs and a new programming language. Some of the initial reaction to the new language has included a bit of “Sturm und Drang.” It’s worth taking a deep breath, slowing down, and looking at what Apple actually did and did not say during the keynote.
Continue reading What Swift Means for iOS Development in 2014
If you are a software developer for Apple’s iOS platform you are still recovering from the latest announcements about the future of iOS. There is a lot to digest in regards to the big news for developers and we discuss a few notable highlights. Continue reading Apple to Developers at WWDC: Your Chance to Learn a New Language – Swift
To commemorate 40 years of Rubik’s Cube and support Google’s timely Doodle earlier this week celebrating Ernő Rubik’s iconic brainteaser, our Nerds worked with Google to help build Chrome Cube Lab with the intent of letting other devs use Google’s API to re-imagine Rubik’s Cube, and play with it in all new ways. Continue reading Rubik’s re-imagined on Google’s Chrome Cube Lab
In an awesome act of creative collaboration (and a lot of sweat), The Nerdery helped Google this morning to launch Chrome Cube Lab to honor the 40th anniversary of the Rubik’s Cube (see today’s timely Google doodle). Originally created by Ernő Rubik, the Rubik’s Cube is a logic puzzle that has been a favorite of engineers and mathematical types since its debut.
Programming, interactive media, and the web have come a long, long way. It’s humbling to realize nine years have passed since the Arduino introduced an affordable microcontroller to the public, or seven years since the original iPhone redefined our expectations of what a cell phone can be.
2014…another year of the internet, social media, home automation, video games, wearable tech, smart TVs, and multiple ecosystems of mobile applications running on a growing variety of phones and tablets. Maybe you’re developing an app or website or you know you need one…In an ocean of computers, browsers, and gadgets, how do you choose what to support? Support means testing and there’s simply too many options to test on every single phone, tablet, and browser.
Whether it be a website, native mobile application or web app, the environment you support defines the reach and intent of your presence online. Choosing the right platforms to support demonstrates a strong product vision, general technological awareness and long-term plan for the work. So, what is the right direction to aim? Continue reading In an ocean of browsers and gadgets, support standards for web & mobile platforms are ephemeral
Facebook recently held their developer conference, F8, where they outlined a number of changes for how developers can build apps on their platform. This included changes to how developers ask for users’ data, a whole new login screen, and a few new features. Let’s examine the changes a bit more in depth and discuss how this could impact your site.
Continue reading F8 dev conference news: We have a year to comply to Facebook changes
At GDC (Game Developer Conference) 2014 earlier this year, we were bombarded with a series of announcements. All of the top players were showing off all of their new technologies and it was a pretty whirlwind week. One of the most promising announcements was the promise from Unity that their game engine Unity3D would have the ability to export to WebGL, which means that the content you create could run in modern browsers without the requirement of plug-in.
Before we get into the meat of that those statements, let’s get you up to speed on a couple of things. Continue reading Unity3D WebGL is in Beta, and it is SO good!