If you’ve ever built software for yourself or for others there is a temptation to try and fit every good feature into the initial release of your website, game, or app. Since every project is constrained by timelines, stakeholders, budgets, and the demands of users, it becomes a delicate balancing act to keep the project on course. Continue reading Why Good Interactive Ideas Still Fail – How To Create a Minimum Viable Product
This webinar explores the technology behind the tools businesses and community managers are integrating into their software platforms. This is not a discussion about which key words resonate best with an audience or optimal word counts. Nerdery developers and social media integration specialists Thomas McMahon and Doug Linsmeyer describe the software options typically leveraged on social media software integrations. Our audience gave feedback that anybody could follow this conversation, regardless of their technical level. Social media consultants, account managers, and anybody seeking an understanding of the tools and technology going into today’s social media integrations will find this discussion useful.
Bonus Q&A Podcast: (running time 9:22)
Our panel of experts follow-up with three of the interesting questions from our live audience that we didn’t have time to address during the webinar:
- Are location-aware tools like FourSquare still worth considering?
- Possible technology solutions to promote a mobile business.
- The different social platforms and how they differentiate, and more.
In our webinar on maintaining software maintenance we discuss the importance of having a plan. Part of this plan is identifying and addressing the root causes of an observation, not just treating the symptoms. So, taking our own advice, we address the typical root causes of needing software maintenance. We specifically call out how we all make decisions in software development that will have an impact on the short-term and long-term lifespan of the project. This is how we define technical debt. Tune in to the webinar for a great conversation that can give you the context to better understand long-term support of a project.
Listen to the Q&A audio recording below:
(Running time: 13:15)
Due to unfamiliar and sometimes confusing language, interactive projects can end up costing more or take longer to complete than they were supposed to. One of the primary contributors to project delay is a result of what we like to call the “Miscommunication Tax.” In this webinar we took the opportunity to talk through some of the lingo that consistently lends itself to miscommunications during a development project. If you are selling interactive projects, working on interactive projects, or would like to hear what a user experience designer, a developer, and quality assurance engineer have to say about confusing terms and how to create clarity around them, you’ll want to tune in.
Consider the mobile apps you use all the time, and the ones you perhaps opened once or twice and then never touch again. There are so many things that factor into such variable quality, utility and popularity – and understanding the difference-makers is critical to anyone who has a hand in creating mobile experiences. Whether you make apps or simply use and/or discard them, this discussion will help you understand the key elements what makes for a successful mobile app.
Hosted by Brian Rowe (UX), this webinar features Andrew Watson and Jon Rexeisen (mobile developers) and Jacob Ward (UX).
Come and learn from the triumvirate of usability-testing Nerds.
It’s no secret that I love to get my hands dirty and participate in our webinars. In this particular webinar I was truly humbled to have Nerdery UX Designers Christopher Stephan and Dave Jones share the knowledge within their big brains on usability. The icing on the top of the cake was having David Rosen, a manager of the Usability Testing lab at the University of Minnesota, join us as our special guest. We hear great perspectives on how we test software, why we test it, and where within the software development lifecycle we should consider usability testing. This is a discussion for beginners looking for a foundational understanding of the topic. Those that already know about usability testing will be pleased to hear how our designers justify the ROI and explain to stakeholders the value of the user testing and why they should do it.
Tune in and learn all about what our panelists call, “Success Insurance.”
Listen to the follow-up Question & Answers Podcast. It addresses the top questions we couldn’t address during the live event.
What you should know when considering responsive design
Since exploding in popularity a few years ago, responsive web design best practices have changed along with mobile devices and user habits. Senior Front-End Developer Anthony Lukes and Business Analyst Erica Tava explain how you can plan for a responsive design project in 2014 and beyond.
We will cover:
- The difference between responsive and adaptive design
- How to identify when a responsive solution isn’t the best solution
- How we approach responsive design today compared to 2012
- What to expect when budgeting for responsive
- What you can do to make your responsive project a success
Listen to the follow-up Question & Answers Podcast. It addresses the questions we couldn’t address during the live event due to time or because we wanted to devote more time to the answer that we had during the live event.
A cohesive quality assurance (QA) plan helps maintain a project’s timeline and budget, yet it is a widely misunderstood practice in the interactive industry. To shed light on the importance of professional QA services, Quality Assurance Operations Manager Matthew Erickson and QA Controller Justin Holman examine why QA is frequently dismissed as a secondary skillset or unnecessary cost.
- The common misconceptions of QA, both inside and outside the tech industry
- Strengths and weaknesses of different types of QA engagements
- The Nerdery’s internal QA process
- Services and specializations within QA, such as security or accessibility testing
- Red flags to look for when examining a vendor’s QA capabilities
Did you want to hear the rest of the conversation? Our follow-up Q&A session is now available
Listen to the 35 minute Q&A Podcast (also available on iTunes)
Looking Forward to the Technology of Tomorrow
As 2013 draws to a close, we are eagerly anticipating how our partners will use emerging technologies in new and innovative ways. Looking ahead at some of the exciting new possibilities, Nerdery Developers Ryan Deluca, Scott Bromander and Jon Rexeisen share what cutting-edge technologies they’ve been working on and what’s piqued their interest.
- Location-tracking technology
- Activity-tracking technology
- New virtual and digital experiences
- Integrating technologies into mobile and wearable experiences
- Privacy concerns surrounding emerging technologies
In this episode of the NerdCast we are joined by our webinar panelists Brian Bell and Ted Flynn to cover the great Q&A questions submitted before, during, and after the live webinar event that we did not have time to address. Join us to get into the weeds on front-end development standards and what we do about them here at The Nerdery.
Host: Ryan Carlson – Tech Evangelist
Guests: Brian Bell and Ted Flynn, Senior Front End Developers at The Nerdery
Listen Now: Running Time: 0:25:38 / Subscribe on iTunes