A Beginners Perspective on Theory & Practice in Interaction Design

alisonwTheoretical knowledge provides us a model with which to approach problem solving, and can be used to validate an intuitive response. More plainly – it describes learning through the experiences of others. As we know, a practitioner is one who seeks to attain a deeper understanding of a problem space through the application of theoretical knowledge. As user experience designers, practicing our craft happens fairly automatically. Many of us spend a lot of time in the trenches of production-based activities. Depending on the scale of the project, we narrow-in on rich interaction problems, complex digital concepts or broad systematic strategies. Common to many problem-solving processes, it’s easy to get caught up in a specific context or fall into a pattern of prescribing solutions that can limit our own mental models.

In Theory
Theory helps us understand why we are making or should make certain design decisions. By comparing like scenarios and extracting common patterns, we can then apply the patterns we extract to other contexts as a way of filtering our thought process amidst the chaos of deciphering a new problem space. For example design principles can be used to describe the overarching goals we are trying to accomplish with the mechanisms we employ in design. During several projects I’ve been a part of at The Nerdery, we’ve developed a set of design principles to act both as the theoretical guide and as measurable references. “User Orientation” has been used as a principle to describe the use of intuitive wayfinding within an application. In one instance it has translated to the idea of visual hierarchy of content, and in another it has taken the form of feedback when navigating between zoom levels on a graph. What we were trying to accomplish was similar but the form depended on the context of the project. Later on, the “User Orientation” principle was used as a success measurement. We could ask “Did we accomplish what we set out to with this feature?”

In Practice
While we have access to a plethora of resources that can inform us on what to do and certainly why to do it, the application of theoretical knowledge has the greatest value in tandem with personal experience, or the practical application of theory, due the unique details present in that new space. When I started at The Nerdery as an intern, my theoretical knowledge of UX practices relatively outweighed my experience. Coming from a degree program with a focus on general design and one previous UX internship, I had little of the latter. I did, however, scour through available resources in attempt to fulfill these goals:

  1. Discover the basic tools of the trade (what activities does a UX designer do?)
  2. Discover the greater purpose that these activities are meant to accomplish
  3. Understand how one uses the tools

I found that I could more easily fathom satisfying the first two goals, but the third was a little murky from where I was sitting. This is precisely because I was sitting, when in fact the third goal can really only be learned through action. For example, reading that it’s important to tailor one’s wireframe annotations specifically to a developer, visual designer or client (and when it is appropriate do so) did not teach me the proper techniques for communicating the message clearly to the specified audience. I was only able to begin gaining practical knowledge by writing and rewriting annotations directed towards the visual designer until the message made sense for that channel. By using actual experience to internalize information I had read helped me better understand how I might effectively communicate my ideas in a wireframe document, and understand why I was spending time learning to do it. Consequently, I also learned that it may be necessary to repeat that experience a few more times in order to perfect it.

Exercise is Healthy
To gain holistic knowledge of UX practices it is of course healthy to exercise both theory and practice together. Shifting the perspective regularly and often as a way to validate one or the other is a good way to stay engaged in a moving, cyclical learning process. In this model, theory is akin to learning the language of UX, while practice would be that of knowing how to use the language to communicate an idea (Fred Beecher outlines a tactical approach to supporting this process for industry newbies here). As someone who is still quite new to user experience design myself, I would say theoretically, as a UX designer you can make use of this learning model to help grow your knowledge base wherever you are in your career.

Alison got her start in the UX field in 2011  and is a graduate from the Minneapolis College of Art and Design, with a Bachelor of Science in Visualization. Alison started  as a UX Interaction Designer at The Nerdery in 2012.

Filed under The UX Files

3 Responses to “A Beginners Perspective on Theory & Practice in Interaction Design”

  1. Artman2  on February 22nd, 2013

    I couldn’t agree more! As someone who is just starting out in the UX field, theory drives a lot of our decisions making until we are able to add experience to theory. From that point we are able to combine the two and formulate our own opinions on a per-situation basis.

  2. Fred Beecher  on February 25th, 2013

    What great insights, Alison! This post will be required reading for incoming apprentices.

    Also, on the subject of how you can use design theory in practice, check out this UX Matters article by Cennydd Bowles: http://www.uxbooth.com/articles/winning-a-user-experience-debate/

  3. Jonathan Lamb  on February 26th, 2013

    Awesome observations, this was an intensely thought provoking read. Your phrasing of theory embodying the “what” and “why,” paired with the analogy to language toward the end, prompted me to think about a triad of technique (“what”), theory (“why”), and practice (“how”).

    We can acquire awareness of a repertoire of techniques–best practices and proven methods–but must exercise failure and succeess repeatedly to really grokk them. Yet without theory, you may suffer the curse of being a great technician who cannot understand or articulate why techniques work, or how to transpose them onto new problem context as you describe. It even challenges the basis of “best practices,” in our ability to recognize and question standard patterns that may no longer apply. This is relevant to designers regardless of experience, as whether we ourselves choose to change contexts, our environments will happily evolve along without us :)

    (Theory) + (Practice) – (Technique) arguably can lead to great innovations but leaves a wake of reinvented wheels and hard lessons–hence the importance of your observation about learning vicariously through others. (Theory) + (Technique) – (Practice) may arm you to hypothesize and direct criticism, but without the experience of internalizing lessons through personal discovery and failures, it is easy to get lost in the clouds of impracticality, or miss truly novel approaches that can only be found through happy accidents.

    Anyway, thank you for sharing!

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