Archive for September, 2009

Wordpress user group, Thursday evening; do you know the way to the Nerdery?

OK, so a few people who thought they were Nerdery-bound last month for the first-ever meeting of the Minneapolis St. Paul Wordpress User Group got a bum steer and ended up at our old office (come on, GoogleMaps).

Don’t let this happen to you. Sierra Bravo, home of the Nerdery, is at 9555 James Ave S in Bloomington. Mingling begins at 6:30 p.m. with breakout sessions from 7-9.

Session 1 @ 7 p.m.:

* 25 Reasons to help you sell Wordpress to your client (Adria
Richards)

* Using Wordpress as a CMS for Flash or Flex (Judah Frangipane)

Session 2 @ 8 p.m.:

* My favorite plugins for using Wordpress as a CMS (Gillian 
Reynolds)

* Wordpress freelancer’s discussion (Toby Cryns)

It’s free, there’ll be pizza, and if you have a beverage of choice (no hip flasks, please), bring it. Help the Nerdery roll out enough red carpet for all by telling us you’re coming – please leave us a comment or click here to register.

Filed under Events, Technology

Tech Tuesday: Flashbacks from Flash on the Beach

I’m just back from Flash on the Beach 2009 in Brighton, England, where I witnessed loads of inspiring talks, great people and some sneak peeks from Adobe at the three-day conference.  I hope to post video of my “Flash your TV” presentation as it becomes available in the coming days, but meanwhile here are a few key takeaways from the Adobe keynote.

During the keynote session they demoed Flash CS5 and integration with Flash Builder.  Some of the key features of the new software:

Code snippets allowing designers to generate stubs

This can be used by both developers and designers that work in Flash.  The snippet they demoed was for mouse movement on an object.  Having code snippets will allow designers to add basic functionality without having to depend on a developer every step of the way.

Integration between Flash and Flash Builder

You will be able to open projects started in Flash using Flash Builder.  All project files will automatically be generated.  This will allow developers to code in the environment that is most comfortable to them.  You can also build Flash projects straight out of Flash Builder.

Improved drawing tools

In the demo they used the deco-brush to draw various types of trees using one stroke of the mouse.  The brush can be programmed allowing designers to quickly draw common objects.

Code completion in Flash

This one is self explanatory and long overdue but Flash CS5 will support code completion.  You will get completion on methods and properties assigned to a custom class.  Great when you get a rescue project and are forced to use the Flash IDE.  Personally, I’ll be sticking to Flash Builder for my development needs.


Filed under Design, Events, Technology

Great Moments in Nerdery: Falling in love at the Apple Store

Was it nerdy enough to write a song about falling in love at the Apple Store? Hell no. The lyrics had to include repeated mentions of Apple hardware and software (for instance: “You got my heart spinning right round like a click wheel”). And the best part? Filming the video at an actual Apple store.

Friday Links: Rokken with Dokken

Filed under Links

Tron 2: Electric Boogaloo

In yesterday’s post you heard from Justin and David, software creators (by day) who spent their wee hours on a rare hardware project – resurrecting a vintage 1982 Tron arcade game. It. Is. Alive! Today they dish on how to beat Tron, the merits and demerits of a film by the same name, and what it all means to their Pentathanerd dreams (Winter Games, anyone?).

Tron 101 from The Nerdery on Vimeo.

More on MAME, as referenced in today’s clip by the chairman of the Nerdery Hardware Club.
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game’s ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

So while our Tron will always be Tron (or until it suffers some irreparable breakdown), our Solitaire game will get a complete Nerdery makeover. What games should we add? Stay tuned…

Tron is back on

Need a Tron fix? We did, too. We recently bartered a few hours of web work for this 1982 video game classic. Our new relic played nice until showing its age on day two, and it took a good bit of Nerdery tinkering to revive ol’ Tron. Let’s have a look under the hood with David and Justin:

Tinkering w/Tron from The Nerdery on Vimeo.

It is definitively nerdy just having Tron in the workplace – but having people on staff who can figure out what’s wrong and then fix it elevates us to a whole new level.

Astute viewers of today’s video clip will have noticed another video game sitting there next to Tron – check back tomorrow to learn how our recently formed Hardware Club plans to expand Solitaire’s playing field. Also tomorrow: Justin enjoys the fruits of his labor and dishes on how to get Tron high score at your office, and, speculation of expanding the video game competition at the next Pentathanerd.

Great Moments in Nerdery: Meet the Elements

There probably aren’t very many things nerdier than singing about science, specifically the periodic table. One need only check out the About Us section of The Nerdery to witness our penchant for periodic tables first hand. Here in this cute and incredibly catchy video They Might Be Giants put the periodic table to music. I warn you, it is They Might Be Giants and you’ll be singing snippets of this song for the rest of the day.

Not easy being green with electronic gadgets always on

In the days before Caller ID I got some mileage and out of prank calls such as, “Is your refrigerator running?” “Yes.” “Then you’d better go catch it.” Eventually this hilarity got old. These days, refrigerators are running on 45% less energy than in 1990. Trouble is, there are more electronic devices sapping the power grid all the time, and many of them are just sitting there, siphoning from the socket, waiting to spring into action, or not.

Nerdery Green Team leader Jon Pettersson did the math on how our company could save money by being green. Said Jon (in a staff email):

“The Nerdery used 29,615 kilowatt hours (kwh) of electricity during the month of July; this cost us $2,742. If everyone in the Nerdery turned off their computers at night, we’d save $480 a month. What can you get for $480? Let’s put it in perspective: 1 Keg-o-rator; 2 Beatles Rock Band sets; 12 24packs of Vitamin Water; 32 8” ice cream cakes from Dairy Queen; 43 lbs of Peace Coffee; or, 48 puzzles of cats with hats doing funny things.”

Meanwhile, this just in from yesterday’s New York Times:

“We have entered this new era where essentially everything is on all the time,” said Alan Meier, a senior scientist at the Lawrence Berkeley National Laboratory and a leading expert on energy efficiency.

The biggest offender is the flat-screen television. As liquid crystal displays and plasma technologies replace the old cathode ray tubes, and as screen sizes increase, the new televisions need more power than older models do. And with all those gorgeous new televisions in their living rooms, Americans are spending more time than ever watching TV, averaging five hours a day. The result is a surge in electricity use by TVs, which can draw more power in a year than some refrigerators now on the market.

Energy experts say that manufacturers have paid too little attention to the power consumption of televisions, in part because of the absence of federal regulation. Another power drain is the video game console, which is found in 40 percent of American households. Energy experts — and many frustrated parents — say that since saving games is difficult, children often keep the consoles switched on so they can pick up where they left off.

Noah Horowitz, at the Natural Resources Defense Council, calculated that the nation’s gaming consoles, like the Xbox 360 from Microsoft and the Sony PlayStation 3, now use about the same amount of electricity each year as San Diego, the ninth-largest city in country.

Mandatory efficiency standards for electronic devices would force manufacturers to redesign their products, or spend money adding components that better control power use.

Experts like Dan W. Reicher, who directs Google’s energy efforts, argue that the United States must do better, setting an example for the rest of the world.

“If we can’t improve the efficiency of simple appliances and get them into greater use,” Mr. Reicher said, “it’s hard to believe that we’ll succeed with difficult things like cleaning up coal-fired power plants.”

Meanwhile back at Nerdery Nation, we pass along these tips from our green guru Jon:

1. Turn off your computer at night.

2. Turn off your computer over the weekend.

3. Change your anti-virus settings so they run over lunch (so that you can do 1 and/or 2 without complaints from Tech Services).

4. Optimize your computer settings (turn off monitors, hard drives, etc after 5-10 minutes of in-activity).

5. Don’t use a screen saver. Have the monitor turn off instead (your computer uses just as much energy with a screen saver as when you are actively using it).

Friday Links: *Insert witty Kanye joke here*

And here are two links from Mark Malmberg:

  • Minneapolis-based Pocket Hercules was recently named Advertising Age’s Small Agency of the Year for the Midwest. Runner-up was another local shop, Mono. (Dig their coolly minimalist Web sites, too.) As AdAge’s Jeremy Mullman notes, “With Pocket Hercules, Mono is evidence that Minneapolis is the new bastion of Midwest creativity.” See ya, Chicago.
  • This one isn’t for the squeamish. Easy on the antiseptic, about small local agencies willing to take risks.
Filed under Links

QA Club Card: no such thing as free lunch?

As our software quality assurance manager, Kai Esbensen sees that websites launch bug-free. Here’s the deal with Kai: software development managers bring him ten websites for QA testing (as Michelle has done in the video below) and he buys them the sandwich of their choice.

Nerdery QA club card from The Nerdery on Vimeo.

We needed an embosser anyway, but Kai’s Frequent QA Club idea greased the wheels for the purchase. Embossing the Nerdery logo on Kai’s punch card was its first official duty.

Two thumbs up from Kai will only come after his careful scrutiny of web interface performance and usability, tested in numerous browsers. He pokes and prods in search of bugs to debug.

Kai’s QA process begins as a software development manager and lead developer walk him through a nearly completed site. They give Kai an overview of all functionality requirements and a list of specific test cases; these help Kai understand what aspects of a project are to be tested and how. Kai helps developers see their work from a picky user’s perspective; his QA process fosters an environment of self-testing by all.

Kai enters bugs into a tracking system, where they’re assigned to developers for repair. Once a bug has been fixed, it is reassigned to Kai for confirmation.

Lastly, upon deployment Kai punches the software development manager’s QA Club card. Each punch is worth one-tenth of a sandwich. Michelle was the Nerdery’s first software development manager to earn a “sammy,” followed closely by card-carrying QA Club members John and Mike. Bon appétit.

Filed under Nerdery Culture